几何尺寸与公差论坛

 找回密码
 注册
查看: 755|回复: 0

【转帖】newbie needs help1

[复制链接]
发表于 2009-4-13 13:08:20 | 显示全部楼层 |阅读模式
newbie needs help!
hello,
i have just started programming with solidworks and vba. i have recently been working with autocad, lisp, and vba. i have written some fairly complex parametric part and assembly generation scripts. our company is migrating to solidworks and i need to know how to do the same with the solidworks api. i would like to reuse some of my old code. is there anyway to use inches instead of meters for api calls? i will have to make massive changes to my code to use any of it. the conversion from screen dimensions to meters really threw me at first until i realized what it was. i recorded a macro and had no idea what was going on. i cannot find any good guides as to what the variables represent when sketching primitive shapes. the help file is practically useless. i am using 2005 sp4. maybe i'm missing some files.
a=x, b=y c=rad ? etc...? part.createcircle a, b, c, d,e, f
what do these mean?
part.clearselection2 true
part.sketchrectangle a, b, c, d, e, f, g1
part.sketchpolygon a, b, c, d, e, f
part.createline2 a, b, c , d, e, f
part.createarcvb a, b, c, d, e, f, g, h, i, j
                                                                        
why does it have to be so difficult?

hello brooks,
  first thing is you have to understand that the way you do it in autocad is different, here you have to play with different documents, part, drawing, assembly. so for to write a code in part level,
we go like this,
part.createline2 a,b,....
here we intend to draw a line in part level, so you specify part, then you say creatline2 to create a line.
line2 i think is the revised method/procedure to line1.
and you specify the start & end co-ordinate points for the same.
i hope its clear to you as to why it should be the way it is.
您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|Archiver|小黑屋|几何尺寸与公差论坛

GMT+8, 2024-12-23 09:44 , Processed in 0.035229 second(s), 20 queries .

Powered by Discuz! X3.4 Licensed

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表