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【转帖】some basic questions

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发表于 2009-4-13 14:36:13 | 显示全部楼层 |阅读模式
some basic questions
i know these are some really basic questions but i appreciate your help since i started using sw less than a month ago. i am using version 2008 sp0.0.
1- how do i resize a part proportionally and unproportionally? i.e. change length but not width or vice versa?
2- how do i translate/rotate a part? i know this can be done using the coordinate system but i cannot figure out how to do it for the whole part.
3- is it possible to subtract a 3d object from another? i could successfully draw a screw but now i need to draw a block with a hole that exactly matches the screw and its threads. is it possible to subtract the screw from a block or so? some software can do so by what is so called "boolean operations". is this possible in sw?
thanks so much

eng-tips forums is member supported.
1) with sw, you change the dimensions to alter the size. i suppose using one of the "entities" varients would work, but it would be completely the wrong approach to take.
for a number of different varients, you make up configerations.
2) one of the "entities" variations.
3) the combine command.
i personnally, would spend a lot of time checking out the sw help menu and doing tutorials before placing questions on forum.....(whispers).....it makes you look a bit lazy.
regards
wp
actually, having re-read your post rotating/moving the whole part is hold down left mouse button and move mouse.
regards
wp
to rotate a part or assembly another method is to use your up/down/left/right arrow keys on the keyboard. (or invest in a logitech 3d connexion space pilot 3d motion controller)
in an assembly you have icons that rotate,move & zoom. such basics are in the help files.
eddy
1) the insert > features > scale function has the ability to scale both uniformly and non-uniformly. this will create a feature in the feature manager tree. use of the scale function is probably best kept to represent shrinkage or expansion of parts. (injection moulding, casting, etc)
pushing down on the mouse wheel then moving the mouse will also rotate the part/assy on the screen.
chris
solidworks/pdmworks 08 3.1
autocad 06/08
i am asking about physical rotation of the object not just for viewing. what i am wish to do is the following:
i drew a screw, now i wish to draw a block and drill holes in the block matching the exact shape of the screw. i need to rotate the screw so that i make holes at different angles to the surface of the block (90 degrees, 60 degrees, etc...)
corblimeylimey
yes i need details because i am doing a finite element study and i am testing the effect of shape and size of threads on the stability of screws.
thanks all
i could achieve what i wanted. thanks to your help guys... i really appreciate it
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