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发表于 2024-11-1 09:09:01
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#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepBuilderAPI_MakeSolid.hxx>
#include <BRepBuilderAPI_Sewing.hxx>
#include <BRep_Builder.hxx>
#include <StlAPI_Reader.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Compound.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shell.hxx>
#include <TopoDS_Solid.hxx>
#include <TopExp_Explorer.hxx>
#include <Poly_Triangulation.hxx>
#include <Poly_Triangle.hxx>
#include <TopoDS_Wire.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
int main()
{
// 1. 读取 STL 文件
TopoDS_Shape shape;
StlAPI_Reader reader;
if (!reader.Read(shape, "example.stl")) {
std::cerr << "Failed to read STL file." << std::endl;
return -1;
}
// 2. 创建缝合工具,准备将面组合为实体
BRepBuilderAPI_Sewing sewingTool;
TopTools_ListOfShape facesList;
// 3. 将 STL 的三角形网格转换为面并添加到缝合工具
TopExp_Explorer explorer(shape, TopAbs_FACE);
while (explorer.More()) {
TopoDS_Face face = TopoDS::Face(explorer.Current());
sewingTool.Add(face);
facesList.Append(face);
explorer.Next();
}
// 4. 执行缝合操作,将面缝合成闭合形状
sewingTool.Perform();
// 5. 获取缝合后的形状
TopoDS_Shape sewedShape = sewingTool.SewedShape();
// 6. 尝试将缝合后的形状转换为实体
TopoDS_Solid solid;
BRepBuilderAPI_MakeSolid solidMaker;
TopExp_Explorer shellExplorer(sewedShape, TopAbs_SHELL);
while (shellExplorer.More()) {
TopoDS_Shell shell = TopoDS::Shell(shellExplorer.Current());
solidMaker.Add(shell);
shellExplorer.Next();
}
solid = solidMaker.Solid();
if (solid.IsNull()) {
std::cerr << "Failed to create solid from STL file." << std::endl;
return -1;
} else {
std::cout << "Successfully converted STL to solid!" << std::endl;
}
// 7. 将 solid 输出或进行进一步处理
// 例如,显示或保存为 BREP/STEP 格式
BRepTools::Write(solid, "output.brep"); // 将生成的实体保存为 BREP 文件
return 0;
}
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