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component2::getcorrespondingentity
hello all,
i was traveling through the api and i came across this function:
component2::getcorrespondingentity
i was wondering what the heck it does. i think this function might be able to help me solve the problem that i am having. if someone could explain what it actually does it would help me out alot.
here is the description:
"this method gets the entity that corresponds with the dispatch pointer in the context of the component."
brendan
hey brendan
the way i understand it is the following:
you have an entity in hand (vertex, face or edge) and by using this function you can get the entity object of the component/part that owns the entity we already have. (to use this you have to be in an assembly)
then using the entity object of the component/part you can get other information about the component/part.
hope this makes it more clear for you.
cheers,
--stav.
in this world i am nobody...
and nobody is perfect ;) !!!
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