【转帖】explodegeometry tolerances
explodegeometry tolerances
explodegeometry tolerances when processing entities and i come across an oddbellipse object i am currently exploding this and it explodes into an oddb2dpolyline entity. i would like this oddb2dpolyline to more closely follow the original ellipse as the line segments it uses are quite large. i am not sure however where the tolerance which it tries to keep within when exploding into polylines is set ? can anyone let me know how/if this can be adjusted ? i presume i would want something along the lines of setdeviation which is within odgigeometrysimplifier but am not sure where this would be set when just exploding geometry and not using the simplifier ? thanks |
所有的时间均为北京时间。 现在的时间是 08:09 PM. |