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【转帖】odgsmodel difficulty
odgsmodel difficulty
odgsmodel difficulty (hanging crash) in our application we get a nasty hang when changing the z coordinate of two multiselected lines on an otherwise empty drawing. we cannot reproduce this in odamfcappdll as we have two devices. the primary device is an opengl device, the secondary is a gdi device. if i do not call enablegsmodel(true) on the db context everything preforms as expected. if i leave that call in i get a hanging in the opengl device update. i need to know: 1. what are the rendering implications of not using the gsmodel. 2. where is the opengl gsmodel implemented? does the odgsbasemodel implement this interface for the opengl device? 3. can i get the source for the opengl gsmodel implementation? odgsbasemodel.cpp (if thats it) 4. if i derive from odgsbasemodel am i correct in assuming that i'd create my model by overriding createmodel on the device? i've been hunting this for a while now and i'd really like some help. thanks, tyler edwards last edited by tillerstarredwards; 12th september 2007 at 06:05 amfff">. tillerstarredwards |
所有的时间均为北京时间。 现在的时间是 12:53 AM. |