![]() |
【转帖】ranslate Rotate Insert Problem
translate rotate insert problem
translate rotate insert problem hi, i'm trying to translate a block and then rotate it. pblkref->setposition(odgepoint3d( movex, movey, 0)); pblkref->setrotation( rotationangle ); this works well but.....this code rotates around the insertion point and afterwards translates it with the movex,movey coordinates. i want to first translate my block(movex, movey) and afterwards rotate it. changing the order of the setposition/setrotation does not work. is there a way to do this ? you can use setblocktransform(const odgematrix3d&) sergey slezkin |
| 所有的时间均为北京时间。 现在的时间是 05:21 AM. |