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【转帖】when Gcc 4.0 Will Be Used For Mac Os X Libraries
when gcc 4.0 will be used for mac os x libraries?
when gcc 4.0 will be used for mac os x libraries?
hi, softdev guys,
do you have any plans to compile mac os x versions of the libs with gcc 4.0? when, if so? i expect it may resolve the problem that the prototype of our product which uses present libraries and is compiled on mac os x 10.4 doesn't function at all.
thanks in advance.
we will include a set of gcc 4.0 libs for os/x in our next full maintenance release (should be available by the end of june).
by "doesn't function", do you mean doesn't link? with gcc 3.3, i get multiply defined symbol errors if i try to link in libstdc++ (complains about nothrow_t conflicts in dd_alloc). if i don't, then i get undefined symbols.
did earlier versions of dwgdirect have this problem with gcc 3.3? if so, which versions, and are they still available for download? i need my app built and working this week.
quote:
originally posted by
we will include a set of gcc 4.0 libs for os/x in our next full maintenance release (should be available by the end of june).
hi neil,
that's great, thank you, but...
yesterday apple has announced upcoming switch to intel cpus and support for both powerpc and intel platforms in their "universal binaries" executable files which should be compiled with xcode 2.1 (it is available already). will we see in june libs compiled as "universal binaries"?
we'll provide whatever versions our members require--assuming that we don't run into any unforseen problems, we should be able to provide a universal binary version as well.
currently i am having problems installing the 10.4 os/x update--my machine just hangs at some point during the installation process (the exact location varies). has anyone else had problems with this?
never mind about the upgrade question. my current mac only has 128 mb of ram (the install docs say that 256 is the minimum), so that is probably causing the problem.
quote:
originally posted by
never mind about the upgrade question. my current mac only has 128 mb of ram (the install docs say that 256 is the minimum), so that is probably causing the problem.
that's true, and besides descent ram amount (starting from 512 megs, as for developer's machine), you'd better have enough disk space, 5 gigs for just os (without all those optional languge translations etc.) and xcode is a barely minimum.
just to give an update, we have a new mac with the 4.0 compiler installed, and our latest code will build and link ok. but we are getting a bus error during runtime, and the source of the problem is not yet clear (the same code works fine on a dozen other platforms). it is doubtful that we will have this problem resolved in time for the upcoming 1.13.02 release. we will resolve it as soon as possible after that, however.
thank you for the update, neil.
universal binary of library
hi,
i am also interested in knowing when the universal binary version (intel/powerpc) of the libraries will be available.
thanks,
lyndsey
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