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void glPointSize(GLfloat size);
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void glLineWidth(GLfloat width);
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void glLineStipple(GLint factor, GLushort pattern);
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glPolygonMode(GL_FRONT, GL_FILL); // ÉèÖÃÕýÃæΪÌî³ä·½Ê½
glPolygonMode(GL_BACK, GL_LINE); // ÉèÖ÷´ÃæΪ±ßÔµ»æÖÆ·½Ê½
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); // ÉèÖÃÁ½Ãæ¾ùΪ¶¥µã»æÖÆ·½Ê½

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glFrontFace(GL_CCW); // ÉèÖÃCCW·½ÏòΪ¡°ÕýÃ桱£¬CCW¼´CounterClockWise£¬ÄæʱÕë
glFrontFace(GL_CW); // ÉèÖÃCW·½ÏòΪ¡°ÕýÃ桱£¬CW¼´ClockWise£¬Ë³Ê±Õë
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void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPolygonMode(GL_FRONT, GL_FILL); // ÉèÖÃÕýÃæΪÌî³äģʽ
glPolygonMode(GL_BACK, GL_LINE); // ÉèÖ÷´ÃæΪÏßÐÎģʽ
glFrontFace(GL_CCW); // ÉèÖÃÄæʱÕë·½ÏòΪÕýÃæ
glBegin(GL_POLYGON); // °´ÄæʱÕë»æÖÆÒ»¸öÕý·½ÐΣ¬ÔÚ×óÏ·½
glVertex2f(-0.5f, -0.5f);
glVertex2f(0.0f, -0.5f);
glVertex2f(0.0f, 0.0f);
glVertex2f(-0.5f, 0.0f);
glEnd();
glBegin(GL_POLYGON); // °´Ë³Ê±Õë»æÖÆÒ»¸öÕý·½ÐΣ¬ÔÚÓÒÉÏ·½
glVertex2f(0.0f, 0.0f);
glVertex2f(0.0f, 0.5f);
glVertex2f(0.5f, 0.5f);
glVertex2f(0.5f, 0.0f);
glEnd();
glFlush();
}

==========================================

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Ê×ÏÈ£¬Ê¹ÓÃglEnable(GL_CULL_FACE);À´Æô¶¯ÌÞ³ý¹¦ÄÜ£¨Ê¹ÓÃglDisable(GL_CULL_FACE)¿ÉÒԹرÕÖ®£©
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glCullFaceµÄ²ÎÊý¿ÉÒÔÊÇGL_FRONT£¬GL_BACK»òÕßGL_FRONT_AND_BACK£¬·Ö±ð±íʾÌÞ³ýÕýÃæ¡¢ÌÞ³ý·´Ãæ¡¢ÌÞ³ýÕý·´Á½ÃæµÄ¶à±ßÐΡ£
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È»ºó£¬Ê¹ÓÃglPolygonStippleÀ´ÉèÖÃïοյÄÑùʽ¡£
void glPolygonStipple(const GLubyte *mask);
ÆäÖеIJÎÊýmaskÖ¸ÏòÒ»¸ö³¤¶ÈΪ128×ֽڵĿռ䣬Ëü±íʾÁËÒ»¸ö32*32µÄ¾ØÐÎÓ¦¸ÃÈçºÎïοա£ÆäÖУºµÚÒ»¸ö×Ö½Ú±íʾÁË×î×óÏ·½µÄ´Ó×óµ½ÓÒ£¨Ò²¿ÉÒÔÊÇ´ÓÓÒµ½×ó£¬Õâ¸ö¿ÉÒÔÐ޸ģ©8¸öÏñËØÊÇ·ñïοգ¨1±íʾ²»ïοգ¬ÏÔʾ¸ÃÏñËØ£»0±íʾïοգ¬ÏÔʾÆäºóÃæµÄÑÕÉ«£©£¬×îºóÒ»¸ö×Ö½Ú±íʾÁË×îÓÒÉÏ·½µÄ8¸öÏñËØÊÇ·ñïοա£
µ«ÊÇ£¬Èç¹ûÎÒÃÇÖ±½Ó¶¨ÒåÕâ¸ömaskÊý×飬ÏñÕâÑù£º
static GLubyte Mask[128] =
{
0x00, 0x00, 0x00, 0x00, // ÕâÊÇ×îÏÂÃæµÄÒ»ÐÐ
0x00, 0x00, 0x00, 0x00,
0x03, 0x80, 0x01, 0xC0, // Âé
0x06, 0xC0, 0x03, 0x60, // ·³
0x04, 0x60, 0x06, 0x20, // µÄ
0x04, 0x30, 0x0C, 0x20, // ³õ
0x04, 0x18, 0x18, 0x20, // ʼ
0x04, 0x0C, 0x30, 0x20, // »¯
0x04, 0x06, 0x60, 0x20, // £¬
0x44, 0x03, 0xC0, 0x22, // ²»
0x44, 0x01, 0x80, 0x22, // ½¨
0x44, 0x01, 0x80, 0x22, // Òé
0x44, 0x01, 0x80, 0x22, // ʹ
0x44, 0x01, 0x80, 0x22, // ÓÃ
0x44, 0x01, 0x80, 0x22,
0x44, 0x01, 0x80, 0x22,
0x66, 0x01, 0x80, 0x66,
0x33, 0x01, 0x80, 0xCC,
0x19, 0x81, 0x81, 0x98,
0x0C, 0xC1, 0x83, 0x30,
0x07, 0xE1, 0x87, 0xE0,
0x03, 0x3F, 0xFC, 0xC0,
0x03, 0x31, 0x8C, 0xC0,
0x03, 0x3F, 0xFC, 0xC0,
0x06, 0x64, 0x26, 0x60,
0x0C, 0xCC, 0x33, 0x30,
0x18, 0xCC, 0x33, 0x18,
0x10, 0xC4, 0x23, 0x08,
0x10, 0x63, 0xC6, 0x08,
0x10, 0x30, 0x0C, 0x08,
0x10, 0x18, 0x18, 0x08,
0x10, 0x00, 0x00, 0x08 // ÕâÊÇ×îÉÏÃæµÄÒ»ÐÐ
};
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Èç¹û½«ÕâÑùµÄÊý¾Ý±£´æ³ÉͼƬ£¬²¢ÓÃרÃŵŤ¾ß½øÐб༭£¬ÏÔÈ»»á·½±ãºÜ¶à¡£ÏÂÃæ½éÉÜÈçºÎ×öµ½ÕâÒ»µã¡£

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Ê×ÏÈ£¬ÓÃWindows×Ô´øµÄ»­±Ê³ÌÐòн¨Ò»¸±Í¼Æ¬£¬È¡ÃûΪmask.bmp£¬×¢Òâ±£´æʱ£¬Ó¦¸ÃÑ¡Ôñ¡°µ¥É«Î»Í¼¡±¡£ÔÚ¡°Í¼Ïó¡±->¡°ÊôÐÔ¡±¶Ô»°¿òÖУ¬ÉèÖÃͼƬµÄ¸ß¶ÈºÍ¿í¶È¾ùΪ32¡£
Ó÷Ŵ󾵹۲ìͼƬ£¬²¢±à¼­Ö®¡£ºÚÉ«¶ÔÓ¦¶þ½øÖÆÁ㣨ïοգ©£¬°×É«¶ÔÓ¦¶þ½øÖÆÒ»£¨²»ïοգ©£¬±à¼­Íê±Ïºó±£´æ¡£
È»ºó£¬¾Í¿ÉÒÔʹÓÃÒÔÏ´úÂëÀ´»ñµÃÕâ¸öMaskÊý×éÁË¡£
static GLubyte Mask[128];
FILE *fp;
fp = fopen("mask.bmp", "rb");
if( !fp )
exit(0);
// Òƶ¯ÎļþÖ¸Õëµ½Õâ¸öλÖã¬Ê¹µÃÔÙ¶Ásizeof(Mask)¸ö×ֽھͻáÓöµ½Îļþ½áÊø
// ×¢Òâ-(int)sizeof(Mask)ËäÈ»²»ÊÇʲôºÃµÄд·¨£¬µ«ÕâÀïËüȷʵÊÇÕýÈ·ÓÐЧµÄ
// Èç¹ûÖ±½Óд-sizeof(Mask)µÄ»°£¬ÒòΪsizeofÈ¡µÃµÄÊÇÒ»¸öÎÞ·ûºÅÊý£¬È¡¸ººÅ»áÓÐÎÊÌâ
if( fseek(fp, -(int)sizeof(Mask), SEEK_END) )
exit(0);
// ¶ÁÈ¡sizeof(Mask)¸ö×Ö½Úµ½Mask
if( !fread(Mask, sizeof(Mask), 1, fp) )
exit(0);
fclose(fp);

ºÃµÄ£¬ÏÖÔÚÇë×Ô¼º±à¼­Ò»¸öͼƬ×÷Ϊmask£¬²¢ÓÃÉÏÊö·½·¨È¡µÃMaskÊý×飬ÔËÐкó¹Û²ìЧ¹û¡£
˵Ã÷£º»æÖÆÐéÏßʱ¿ÉÒÔÉèÖÃfactorÒò×Ó£¬µ«¶à±ßÐεÄïοÕÎÞ·¨ÉèÖÃfactorÒò×Ó¡£ÇëÓÃÊó±ê¸Ä±ä´°¿ÚµÄ´óС£¬¹Û²ìïοÕЧ¹ûµÄ±ä»¯Çé¿ö¡£
#include <stdio.h>
#include <stdlib.h>
void myDisplay(void)
{
static GLubyte Mask[128];
FILE *fp;
fp = fopen("mask.bmp", "rb");
if( !fp )
exit(0);
if( fseek(fp, -(int)sizeof(Mask), SEEK_END) )
exit(0);
if( !fread(Mask, sizeof(Mask), 1, fp) )
exit(0);
fclose(fp);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0f, 1.0f, 0.0f);
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(Mask);
glRectf(-0.5f, -0.5f, 0.0f, 0.0f); // ÔÚ×óÏ·½»æÖÆÒ»¸öÓÐïοÕЧ¹ûµÄÕý·½ÐÎ
glDisable(GL_POLYGON_STIPPLE);
glRectf(0.0f, 0.0f, 0.5f, 0.5f); // ÔÚÓÒÉÏ·½»æÖÆÒ»¸öÎÞïοÕЧ¹ûµÄÕý·½ÐÎ
glFlush();
}

==========================================

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