几何尺寸与公差论坛------致力于产品几何量公差标准GD&T (GDT:ASME)|New GPS(ISO)研究/CAD设计/CAM加工/CMM测量  


返回   几何尺寸与公差论坛------致力于产品几何量公差标准GD&T (GDT:ASME)|New GPS(ISO)研究/CAD设计/CAM加工/CMM测量 » 仿射空间:CAX软件开发(三)二次开发与程序设计 » CAD二次开发 » AutoCAD二次开发 » DirectDWG
用户名
密码
注册 帮助 会员 日历 银行 搜索 今日新帖 标记论坛为已读


 
 
主题工具 搜索本主题 显示模式
旧 2009-05-05, 10:08 AM   #1
yang686526
高级会员
 
注册日期: 06-11
帖子: 14579
精华: 1
现金: 224494 标准币
资产: 234494 标准币
yang686526 向着好的方向发展
默认 【转帖】explode or explodegeometry issue with 3dsolids and bodys

explode or explodegeometry issue with 3dsolid's and body's
explode or explodegeometry issue with 3dsolid's and body's
trying to explode complex 3d solids (mainly solids with holes) and bodys down to the 3dface level, recursively calling explode() or explodegeometry() as appropriate, generates uncorrect skins. lots of bad faces appear, like in the enclosed images... using dwgdirect 2.1.1
is there a fix for this ?
sincerely
jph
attached images
hi,
could you attach all dwg files ? i am planning to test it with mfcapp 2.1.1, 2.2.0 and with current toolkit sources. could you reproduce defect in mfcapp somehow?
last edited by sslezkin; 10th january 2007 at 01:30 amfff">.
hi alexander,
i do not use mfcapp . and usin mfc app will probably not exhibit the problem because it does not do what we do :
i use the oda kit to convert dwg files to our modeler file format.
solid3d and body are recursively exploded down to the 3dface level with this kind of code :
/*================================================= ===========================*/
void importer::convertsolid3d(player pthelayer, oddbentityptr ptheent)
/*================================================= ===========================*/
{
odresult odres;
odrxobjectptrarray pentityptrs;
bool bempty;
size_t inbelements=0,i;
odrxobjectptr pexplodedentity;
oddb3dsolidptr pent= ptheent;
odres= pent->explode(pentityptrs); // pent->explodegeometry(pentityptrs);
bempty= pentityptrs.isempty();
if(!bempty)
{
inbelements= pentityptrs.length();
for(i=0; i< inbelements; i++)
{
pexplodedentity= pentityptrs[i];
displayentityname((oddbentityptr) pexplodedentity);
convertentity(pexplodedentity,false,null,-1,false,null );
return;
} // convertsolid3d
similar code is used for each generated entity.
exploding the punched cylinder ( see enclosed dwg ) produces body entities, which are then exploded into 3dfacemesh, which are then exploded in 3dface.
the problem exhibits also with punched region which are exploded in 3dfacemesh then exploded in 3dface
there is obviously a generic problem with the surface triangulator (ge library ).
is aware and has replicated the issue.
we use the mac llibdd_macxc_xxx.a but the issue also exists in the windows dll.
sincerely
attached files (293.3 kb, 5 views)

hi,
i have tested files. results are
2.1 & 2.2 - i can reproduce bug with 1solid in mfcapp, but it has different from your screenshorts problems with tesselator.
current sources - bug was fixed already. i'll ask neil to test your files on mac with current sources.
thank you.
i hope neil will send us beta libs for mac including the fix for testing on more complex dwg files.
jp
what do you call " current sources " ? the official one dowloadable from the oda site ?
no, it is current project status. simply - files on my pc (or starteam current view). it is next release
yang686526离线中   回复时引用此帖
GDT自动化论坛(仅游客可见)
 


主题工具 搜索本主题
搜索本主题:

高级搜索
显示模式

发帖规则
不可以发表新主题
不可以回复主题
不可以上传附件
不可以编辑您的帖子

vB 代码开启
[IMG]代码开启
HTML代码关闭



所有的时间均为北京时间。 现在的时间是 02:35 AM.


于2004年创办,几何尺寸与公差论坛"致力于产品几何量公差标准GD&T | GPS研究/CAD设计/CAM加工/CMM测量"。免责声明:论坛严禁发布色情反动言论及有关违反国家法律法规内容!情节严重者提供其IP,并配合相关部门进行严厉查处,若內容有涉及侵权,请立即联系我们QQ:44671734。注:此论坛须管理员验证方可发帖。
沪ICP备06057009号-2
更多